wyomingracquetball.com

Rule Book

3.0 -- PLAY REGULATIONS
3.1  Serve

3.2  Start
3.3  Manner
3.4  Readiness
3.5  Delays
3.6  Drive Service Zones
3.7  Defective Serves
3.8  Dead-Ball Serves

3.9  Fault Serves
3.10  Out Serves
3.11  Return of Serve
3.12  Changes of Serve
3.13  Rallies

3.14  Dead-Ball Hinders
3.15  Avoidable Hinders
3.16  Timeouts
3.17  Technical Fouls and Warnings


Rule 3.1 SERVE
In Open Division competition, the server will have one opportunity to put the ball into play [see section 5.0, for complete, one-serve modifications]. In all other divisions, the server will have two opportunities to put the ball into play.  

The player or team winning the coin toss has the option to either serve or receive at the start of the first game. The second game will begin in reverse order of the first game. The player or team scoring the highest total of points in games 1 and 2 will have the option to serve or receive first at the start of the tiebreaker. In the event that both players or teams score an equal number of points in the first two games, another coin toss will take place and the winner of the toss will have the option to serve or receive.

Rule 3.2 START
The server may not start the service motion until the referee has called the score or "second serve." The serve is started from any place within the service zone. (Certain drive serves are an exception. See Rule 3.6.) Neither the ball nor any part of either foot may extend beyond either line of the service zone when initiating the service motion. Stepping on, but not beyond, the lines is permitted. However, when completing the service motion, the server may step beyond the service (front) line provided that some part of both feet remain on or inside the line until the served ball passes the short line. The server may not step beyond the short line until the ball passes the short line. See Rule 3.9(a) and 3.10(i) for penalties for violations.

Rule 3.3 MANNER
After taking a set position inside the service zone, a player may begin the service motion--any continuous movement which results in the ball being served. Once the service motion begins, the ball must be bounced on the floor in the zone and be struck by the racquet before it bounces a second time. After being struck, the ball must hit the front wall first and on the rebound hit the floor beyond the back edge of the short line, either with or without touching one of the side walls.

Rule 3.4 READINESS
The service motion shall not begin until the referee has called the score or the second serve and the server has visually checked the receiver. The referee shall call the score as both server and receiver prepare to return to their respective positions, shortly after the previous rally has ended.

Rule 3.5 DELAYS
Except as noted in Rule 3.5(b), the referee may call a technical foul for delays exceeding 10 seconds.

Rule 3.6 DRIVE SERVICE ZONES
The drive serve lines will be 3 feet from each side wall in the service zone. Viewed one at a time, the drive serve line divides the service area into a 3-foot and a 17-foot section that apply only to drive serves. The player may drive serve between the body and the side wall nearest to where the service motion began only if the player starts and remains outside of the 3-foot drive service zone. In the event that the service motion begins in one 3-foot drive service zone and continues into the other 3-foot drive serve zone, the player may not hit a drive serve at all.

Rule 3.7 DEFECTIVE SERVES
Defective serves are of three types resulting in penalties as follows:

Rule 3.8 DEAD-BALL SERVES
Dead-ball serves do not cancel any previous fault serve. The following are dead-ball serves:

Rule 3.9 FAULT SERVES
The following serves are faults and any two in succession result in an out:

Rule 3.10 OUT SERVES
Any of the following results in an out:

Rule 3.11 RETURN OF SERVE

Rule 3.12 CHANGES OF SERVE

Rule 3.13 RALLIES
All of the play which occurs after the successful return of serve is called the rally. Play shall be conducted according to the following rules:

Rule 3.14 DEAD-BALL HINDERS
A rally is replayed without penalty and the server resumes play at first serve whenever a dead-ball hinder occurs. Also, see Rule 3.15 which describes conditions under which a hinder might be declared avoidable and result in loss of the rally.

Rule 3.15 AVOIDABLE HINDERS
An avoidable hinder results in the loss of the rally. An avoidable hinder does not necessarily have to be an intentional act. Dead-ball hinders are described in Rule 3.14. Any of the following results in an avoidable hinder:

Rule 3.16 TIMEOUTS

Rule 3.17 TECHNICAL FOULS AND WARNINGS